With Genesis 2, for example, the Hips, Torso, Nipple, Neck and Head materials are on one UV, the Shoulders, Arms, Forearm, and Hand are on another, etc. You need to look at the figure in DS (or wherever you want to use it) and determine what material goes with what UV. In this case I will assume you are using a figure such as Genesis 1 or Genesis 2, but it will work with any figure you can import to Blender as an. It is one of few 3d programs of which this is true, and almost none have Blender's powerful feature set. Remember, with Blender you can install as many parallel versions as you want for free, so you can always add rather than replace.īlender is free for download here and can be freely used in commercial work. I've been told it works as early as 2.67. Texture painting in Blender takes a couple of small extra steps compared to doing it in (for instance) 3dCoat, but it is now a powerful and flexible functionality. This is more for content creators than the casual user, but if you're interested in getting into our market but can't afford 3dCoat, Zbrush, or other more expensive painting apps, this is absolutely for you.īlender has been able to do texture painting for a long time, but initially it was only with generated textures or plain color painting, and for some while it could not paint across the seams of multiple UVs on one object, making it useless for character painting of DAZ figures. I just found out this was possible, so I did some quick proof-of-concept work and am now prepared to share it.
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